

In original RTW, they had only a handful of provinces and would often be defeated in a short time. The new troop roster represents this, by giving an Ptolemaïc player access to phalanx troops. Now it is a Hellenistic faction, just like the Macedonians and Seleucids. In RTW, it had the troops used there before Alexander the Great conquered it. The Egyptian faction has been changed to accurately portray it as it was in 280 BC. No more steamrolling straight trough Europe! This makes them harder to play and easier to defeat. The most notable of this is the uniting of the Romans into one faction. So in RTR, quite a few drastic changes have been made to certain factions. Rome: Total War is not a game known for its historical accuracy. It now reaches as far east as India and goes far enough north to include all of Scotland and a larger part of Scandinavia. One of the first things you will notice when you start RTR, is the enhanced campaign map. Lead your people to victory, from the rainy British Isles to the jungles of India and from the scorching heat of the Sahara Desert to the biting wind of the grassy plains! In the east the Successor states vie for power. Across the sea looms the naval power of Carthago, and Gauls are threatening from the north. Pyrrhus of Epirus stands on the shores of Italy, determined to defeat the Republic of Rome. Because the feeling hasn’t changed much, it is very kind on newcomers to this magnificent modification. It aims to change RTW into a more historically correct game, but it doesn’t change the overall feeling. Rome: Total Realism (often called RTR) is a total conversion for Rome: Total War.
